The Science of Gaming
A Bachelor of Science in Game Programming prepares students for an exciting, rewarding and in-demand career in an industry where tech and creativity intersect. Bring compelling stories, interesting characters and unique strategies to life through a program that merges applied art, computer science and software programming. Study and work with like-minded creatives to design and develop the next generation of video games with a holistic approach that incorporates state-of-the-art equipment and exceptional teaching by industry insiders at the forefront of their field. Get ready to make gaming your life’s work.
Program objectives are to provide students with the following:
- A strong theoretical and practical knowledge of game programming.
- A hands-on, learning-centered educational environment that supports and enhances students’ professional and academic development as designers.
- Targeted preparation and training to seek entry-level employment and advancement opportunities within the programming field upon graduation.
- Access to appropriately credentialed faculty with extensive industry experience.
This program consists of 180 credits over 11 quarters.
- Colour Theory
- Digital Imaging
- Preproduction and Project Management
- Production Team I
- Production Team II
- Basic 3D Concepts
- History of Games
- Game Design I
- Level Design I
- Introduction to Computer Systems
- Software Development and Testing
- Procedural Programming in C I
- Object-Oriented Programming in C++ I
- UML and Technical Documentation
- Procedural Programming in C II
- Object-Oriented Programming in C++ II
- Algorithms and Data Patterns I
- 2D Games Programming
- Game Tools and Pipelines
- 3D Graphics and Applications
- 3D Graphics Programming
- Algorithms and Data Patterns II
- Calculus for Physics
- Physics of Motion, Light and Sound
- Math and Physics for Games
- Database Programming
- Real Time GPU Programming
- Network Programming
- Artificial Intelligence
- Programming for Game Engines
- Animation for Games
- Audio for Games
- Gameplay Programming
- Portfolio I
- Senior Research
- Senior Project
- Concurrency and Parallel Programming
- Programming Workshop
- Senior Portfolio
Upon graduation, Game Programming program graduates will have had the opportunity to acquire the training, programming knowledge and professional skills to interview for entry-level positions at game development studios, web development companies, serious game companies (games designed to educate), social networking companies, and general programming listings.
Our graduates have gone on to work for some of the top names in the gaming, web development and film industry, including Electronic Arts, Next Level Games, Backbone Entertainment, Relic Entertainment, SkyBox Labs, A.C.R.O.N.Y.M. Digital, Klei Entertainment, Bandai Namco, Hothead Games and Emerald City Games. Students leave the program with an impressive portfolio of their work and have access to the LCI Education global network, which consists of 23 higher education institutions around the world.
This Degree is offered under the written consent of the Minister of Advanced Education, Skills & Training. This program does not require approval by the registrar of the Private Training Institutions Branch (PTIB).”.
- Prepares students to work in Gaming, Film and TV
- Hands-on training by industry experts
- Build a portfolio to showcase work
- Innovative instruction in a state-of-the-art environment
- Program consists of 180 credits over 11 quarters
- Graduating students receive a bachelor’s degree
Students who are ready to test themselves in the degree program should start with the Visual and Game Programming degree program. Using industry-driven programming tools and through innovative instruction from industry insiders, students develop their technique in a creative and inspiring learning environment. While building a portfolio of their work, students are surrounded by creatively driven peers, while they collectively prepare for rewarding careers.
- To apply concepts from foundation level design courses: game design principles and terminology, research, critical analysis, prototyping, gaming-systems design, level design, user-interface design, design for business requirements, as well as scripting and art.
- Technical knowledge of scripting, design tools and software in accordance with current industry standards.
- Practical understanding and application of all aspects of game design.
- Professionalism through the process of conceptualizing, planning, executing and delivering quality game design projects that lead toward a portfolio.
- To work on team-based game development projects and the deadlines that go into making a market-ready game.
Who Should Apply
Students directly out of high school, or mature students who are ready for a career change or to build on the skills they have.
- Creatives with a strong focus in programming, math, physics and design
- Interested in video games, technology
- Eager to learn new skills related to programming and design
- Computer savvy and familiar with various programs
- Those who value merging creative endeavours with practical applications for an exciting career
Program taught in: